xbox Archives - AI News https://www.artificialintelligence-news.com/tag/xbox/ Artificial Intelligence News Wed, 07 Sep 2022 09:45:01 +0000 en-GB hourly 1 https://www.artificialintelligence-news.com/wp-content/uploads/sites/9/2020/09/ai-icon-60x60.png xbox Archives - AI News https://www.artificialintelligence-news.com/tag/xbox/ 32 32 Xbox’s Matt Booty wants to see QA testers replaced by AI https://www.artificialintelligence-news.com/2022/09/07/xbox-matt-booty-qa-testers-replaced-ai/ https://www.artificialintelligence-news.com/2022/09/07/xbox-matt-booty-qa-testers-replaced-ai/#respond Wed, 07 Sep 2022 09:44:59 +0000 https://www.artificialintelligence-news.com/?p=12234 Xbox Game Studios head Matt Booty told a live audience at PAX that he’d like to see QA (Quality Assurance) testers replaced by AI. Gaming QA testers regularly come under fire as bug-riddled games reach the hands of disappointed gamers with seemingly increasing prevalence. The backlash QA testers receive from frustrated gamers is often misplaced.... Read more »

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Xbox Game Studios head Matt Booty told a live audience at PAX that he’d like to see QA (Quality Assurance) testers replaced by AI.

Gaming QA testers regularly come under fire as bug-riddled games reach the hands of disappointed gamers with seemingly increasing prevalence.

The backlash QA testers receive from frustrated gamers is often misplaced. Managers are often aware that games are full of bugs but decide to release unfinished games anyway in the hope of starting to recoup development costs.

However, proper QA testing is a time-consuming and resource-intensive process. On the PAX stage, Booty explained how a game needs to be re-tested from start to finish whenever a feature is added.

“Some of the processes that we have [currently] haven’t really kept up with how quickly we can make content. One of those is testing,” Booty said.

“There’s a lot going on with AI and ML right now, and people using AI to generate all these images. What I always say when I bump into the AI folks, is: ‘Help me figure out how to use an AI bot to go test a game.’”

If bugs can be caught earlier in the development process, they have a greater chance of being fixed prior to management feeling the financial pressure to send the game to market regardless.

The full ‘Storytime with Matt Booty’ talk can be viewed here. At around 01:02:00, you can hear Booty explain his vision for AI in game testing.

“I would love to be able to start up ten thousand instances of a game in the cloud – so there are ten thousand copies of the game running – deploy an AI bot to spend all night testing that game, and in the morning we get a report. That would be transformational,” explains Booty.

Booty’s core idea of improving QA testing with AI is solid. However, the way it was presented – of replacing human testers – may not go down too well. Mistreatment of QA testers in the gaming industry has led to a growing call for their members to unionise.

(Photo by Jose Gil on Unsplash)

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E3 2018: Xbox FastStart uses machine learning to get into content faster https://www.artificialintelligence-news.com/2018/06/11/e3-2018-xbox-faststart-machine-learning/ https://www.artificialintelligence-news.com/2018/06/11/e3-2018-xbox-faststart-machine-learning/#respond Mon, 11 Jun 2018 11:07:39 +0000 https://d3c9z94rlb3c1a.cloudfront.net/?p=3289 During its E3 2018 presentation, Xbox announced it’s taking advantage of Microsoft’s machine learning expertise for its FastStart feature. FastStart learns how gamers play and what files are needed to be downloaded first. Microsoft claims this can half the time it takes for a user to get into their new content — if it previously... Read more »

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During its E3 2018 presentation, Xbox announced it’s taking advantage of Microsoft’s machine learning expertise for its FastStart feature.

FastStart learns how gamers play and what files are needed to be downloaded first. Microsoft claims this can half the time it takes for a user to get into their new content — if it previously took 30 minutes to download and play, it will now take just 15 minutes.

Xbox has long had a similar ‘Ready to Start’ system where games can be played while the rest downloads in the background. This system required developers to manually configure it during the game’s development, but FastStart is automatic as a platform-level feature.

Furthermore, as you’d expect from a machine learning feature, it’s always learning how to improve.

Jason Ronald, Principal Group Program Manager for Xbox Platform, says: “Since FastStart takes advantage of machine learning, we will continue to improve our algorithm over time getting players into the fun as soon as possible.”

The news is exciting for gamers who are eager to get into their new releases but face increasingly large downloads as a result of 4K textures and bigger worlds being created.

However, FastStart serves as an example of what machine learning is enabling that could be used outside the gaming world. Even shaving a few seconds off smaller downloads helps to improve the experience for consumers.

FastStart will be launching for select games in Xbox GamePass following a system update this month.

An updated list of FastStart supported titles will be available here.

Are you excited about the use of machine learning to prioritise downloads? Let us know in the comments.

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